翻訳と辞書
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・ X.S.E.
・ X/1106 C1
・ X/1872 X1
・ X/Open
・ X/Open Transport Interface
・ X/Open XA
・ X/Y
・ X-ray background
・ X-ray binary
・ X-ray burster
・ X-Ray Cafe
・ X-ray crystal truncation rod
・ X-ray crystallography
・ X-ray detector
・ X-Ray Dog
X-Ray Engine
・ X-ray filter
・ X-ray flash
・ X-ray flash (astronomy)
・ X-ray fluorescence
・ X-ray fluorescence holography
・ X-ray generator
・ X-ray image intensifier
・ X-ray interferometer
・ X-Ray Kid Studios
・ X-ray laser
・ X-ray lithography
・ X-ray magnetic circular dichroism
・ X-ray marker
・ X-Ray Mega Airport


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X-Ray Engine : ウィキペディア英語版
X-Ray Engine

The X-Ray Engine is the name of the 3D game engine created by Kiev-based computer game developer GSC Game World. Released on 20 March 2007, the engine is used in the first three S.T.A.L.K.E.R. games released by the company. An upgraded engine was planned for the cancelled game ''S.T.A.L.K.E.R. 2''.
==Introduction==
The X-Ray Engine is a 3D game engine, supporting DirectX 8.1/9.0c/10/10.1/11 and Shader Model 5.0. Up to a million polygons can be on-screen at any one time. The engine features HDR rendering, parallax and normal mapping, soft shadows, motion blur, widescreen support, weather effects and day/night cycles. As with other engines that utilize deferred shading, the X-Ray Engine does not support anti-aliasing and motion blur with enhanced dynamic lighting modes enabled. However, a "fake" form of anti-aliasing can be enabled with the static lighting option; this format utilizes a technique to blur the image to give the false impression of anti-aliasing.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「X-Ray Engine」の詳細全文を読む



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